$NetBSD$

--- Game/AI.cc.orig	Sat Nov  1 12:55:25 1997
+++ Game/AI.cc	Wed Aug 14 18:11:12 2002
@@ -12,8 +12,8 @@
 static const int RStep = R/Step;
 static const double AngleStep = 1/double(R);
 static const int AngleCount = int(2*PI*R/Parts);
-static const PartPoints = RStep*AngleCount;
-static const Rshift = 5;
+static const int PartPoints = RStep*AngleCount;
+static const int Rshift = 5;
 
 static int linear2crash[Parts][PartPoints];
 
