DragonFly kernel List (threaded) for 2008-08
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Re: [netmp] socket accesses
On Monday 18 August 2008, you wrote:
>
> :What do you picture the protocol side doing in response to this message?
> :Currently, the process side will be woken up when e.g. new data arrives or
> :the connection state changes etc. But to decide if anything changed since
> :the message was sent, the protocol essentially needs to know what the process
> :side "knew" when it sent the message. So we need to send a message which
> :includes a pointer to, say:
> :
> :struct socksnap {
> : int state;
> : int rcvdata;
> :};
> :
> :Is that what you had in mind?
> :
> :Aggelos
>
> I think almost all such messages could simply use a specific callback
> that checks for a specific set of conditions. For example, if the
> reader blocks it is simply waiting for an unblocking condition such
> as data present in the sockbuf or an EOF/disconnect condition.
Or, it could be waiting for *more* data in the sockbuf. How can the protocol
decide if more data arrived without knowing how many bytes the process side
thought there were in the sockbuf?
Aggelos
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